Apple Bottom Jeans and The Boots from Dafur on MySpace

Geoffrey Chandler's picture

So big plus of having a couple of weeks free from the daily grind, I get to re-acquaint myself with not only the Inter-webs, but pop culture as well. Last evening they collided in the perfect storm. I updated the driftlive myspace page. Our nearly 800 friends will now be greeted by a sweet custom masthead featuring Takatori's SA Drift Skyline.

As this site is clearly evidence, I am not a graphic designer, but I am a competent coder and can mimic the style of an actual designer. I took the updates that C.B. Leslie has made to DriftLive.com and applied them to www.myspace.com/driftlive. Because so much of MySpace looks like horrible shit, I worked to keep the page light and simple. Mostly some light color changes and hide a few elements that don't make sense for a website. The process of grabbing CSS hooks using levels of nesting is still a pain, but using the webdev tools on Firefox makes it a breeze.

MySpace still sucks, but it is impossible to ignore the audience that it can attract to your content. I think that YouTube has a better synergy with the automotive content of DriftLive.com, but MySpace is not bad. I only wish it had nice RSS and YouTube features like FaceBook.

Who rock grooves and make moves with all the mommies!

Gamers Crunch Because They are Scared, the Zone is a Lie!

Geoffrey Chandler's picture

I wrote this as a comment on Gamasutra, but liked it, so I am repeating it here.

Every-time I read an article talking about hours/crunch/labor practices in the videogame industry, I feel like I am reading a therapy transcript?

If we talk about it, it will get better right?

Wrong, avoiding crunch takes discipline of financial planning and discipline of management. It takes project management that spends the time to pour over employee output and project progress data. In order to properly schedule a project, one needs to determine how much work there is, and how long it will take.

Obtaining accurate values for how much work remains and how long it takes do not spawn from "tribal experience" or "years in the industry." They are generated by spending a considerable amount of time and effort evaluating the skills and work styles of your employees, looking at process, identifying bottlenecks, and reigning in and anticipating "customer fastidiousness."

I feel that a big reason that progress towards elimination of crunch is spotty at best has to do with the fact that many mistake it for hard work. If I put in my time down in the trenches I can wear it like a badge of courage then expect the same later in my career from those that I manage.

I challenge you to look at it in a different light. You are not working your employees hard, you are increasing fixed overhead, reducing employees time with their families (often a great source of inspiration for ground breaking ideas), and you are increasing turnover.

Maybe run the numbers for you last project and see what they look like if you eliminate overtime, after-hours electricity, food orders, and comp-time.

link: http://gamasutra.com/view/feature/3715/not_everyone_feels_the_crunch.php

How Far to the Lightening Storm

Geoffrey Chandler's picture

Last night during the Olympic games, there was a lightening storm off in the distance. Remembering back to third grade I used a count technique to estimate that the bolts of lightening were around 1.75 miles away. The trick is to count the seconds that elapse between seeing the lightening and hearing the thunder. Being as I live in Los Angeles, there are not many opportunities to use this skill as lightening does not occur that often. Last night I counted 8 seconds. At 1,116 feet per second, that puts the lightening at 8,928 feet away. With 5280 feet per mile, we get 1.69 miles away. Looks like my off the cuff estimate was not all that bad.

In other news, it looks like actual humans may be reading this website. For that I apologize in advance. This site was always intended for robots, and is therefore not all the nice to humans or their sensibilities.

Bring Back Rad

Geoffrey Chandler's picture

Remember Hell Track? Remember Bring Me an Angel blasting in the background with amazing BMX dancing in the foreground? That chick from Full House?

If you answered yes to any of these questions, they you need to join the movement. The movement to bring back Rad. A childhood favorite of many, this film has become trapped, and needs out help to escape.

http://scrapetv.com/Rad/Rad%20page%201.html

Poor planing at EA/Pandemic leads to layoffs

Geoffrey Chandler's picture

Just weeks before the August 31st street date of Mercenaries 2: World in Flames, EA's Pandemic Studios in Westwood California is cutting staff. When John Riccitiello spoke to Pandemic shortly after the acquisition was announced he did say to expect around 20% of the staff to be cut, now that Mercenaries 2 is out the door, looks like the guillotine has been released. Senior members of the design team, Programmers and Production Staff have all received their walking papers.

It would appear that EA may once again be playing a shell game.

1. Buy up a company for it's IP
2. Clean house
3. Crank out a bunch of average games
4. Wash, Rinse, Repeat

If you happen to be working HR at nearby Los Angeles Studios, be on the lookout for a number of talented developers shopping around Resumes.

I am drawing a Blank

Geoffrey Chandler's picture

Updating all these websites everyday is rather hard. I am running out of topics to write on. How about... Gasoline dependance? Needs more...

Gasoline prices and the Mania created when they are high.

I like that topic, but I think it would be better suited to www.hotrodhomepage.com. I need a topic for Cookies. How about cookies? I do like them, they appear to agree with me. They are delicious. I remember a time back in college when I was watching Buffy the Vampire slayer with a couple of Kappa Alpha Theta sorority girls and they asked me where my cookies where. I was confused at first and responded that I did not have any cookies. Do people just keep stores of cookies in inventory I wondered? Apparently around Girl Scout Cookie time people do just that. Soon the ladies became angry, fortunately my roomate had recently purchased some Somoas and the day was saved. End of story.

Cookie Monster has diabetes... we all saw it coming!

Miss Movies's picture

As a child, I always wondered how Cookie Monster ate so many cookies, and yet he would always stay the same size. If he were a girl puppet, he would have ballooned up over the years from poor eating habits and not enough fiber. Therefore, I think it is time for the Cookie Monster to evolve correctly and get diabetes. There is no way he doesn't have type II diabetes; don't believe me, look at what he eats... danishes, donuts, lettuce, apples, bananas, as well as normally inedible objects such as salt and pepper shakers, signs, napkins, pencils, typewriters, telephones, motorcycles, Peabody Awards, trucks, a safe and the four letters in the word "food." This list of dietary items was brought to you by wikipedia.org and the letter B.

Wordpress Widgets

Geoffrey Chandler's picture

I spent some time this morning working on http://www.thecausalamericansguidetothespreadofcommunisminthewest.com and I think I finally have an interest in making a Wordpress widget. I want to make a widget that taps into the gallery and media manager features of Wordpress to display thumbnails of related posts in the sidebar. Think of it like Amazon.com's "you may also like" feature.

As you may or may not know, this site is powered by Drupal. Unlike Wordpress, Drupal has a feature called Views that allows you to easily select and display content in a couple of different ways. The difficult/frustrating part of views is the complexity of CSS and code required if you want to display content in a way that varies greatly from what Drupal comes with out of the box.

BOO - BBC show me your ... shows?

Geoffrey Chandler's picture

Why is it that just because I don't live in the UK I am forced to download Top Gear via bit torrent? I would love to be able to view it on the BBC website.

http://www.bbc.co.uk/iplayer/episode/b008czf4/

And don't even talk to me about the American version, I am highly dubious of it even holding a candle to its' colonial master.

Gamers Crunch Because They are Scared, the Zone is a Lie!

Geoffrey Chandler's picture

I wrote this as a comment on Gamasutra, but liked it, so I am repeating it here.

Every-time I read an article talking about hours/crunch/labor practices in the videogame industry, I feel like I am reading a therapy transcript?

If we talk about it, it will get better right?

Wrong, avoiding crunch takes discipline of financial planning and discipline of management. It takes project management that spends the time to pour over employee output and project progress data. In order to properly schedule a project, one needs to determine how much work there is, and how long it will take.

Obtaining accurate values for how much work remains and how long it takes do not spawn from "tribal experience" or "years in the industry." They are generated by spending a considerable amount of time and effort evaluating the skills and work styles of your employees, looking at process, identifying bottlenecks, and reigning in and anticipating "customer fastidiousness."

I feel that a big reason that progress towards elimination of crunch is spotty at best has to do with the fact that many mistake it for hard work. If I put in my time down in the trenches I can wear it like a badge of courage then expect the same later in my career from those that I manage.

I challenge you to look at it in a different light. You are not working your employees hard, you are increasing fixed overhead, reducing employees time with their families (often a great source of inspiration for ground breaking ideas), and you are increasing turnover.

Maybe run the numbers for you last project and see what they look like if you eliminate overtime, after-hours electricity, food orders, and comp-time.

link: http://gamasutra.com/view/feature/3715/not_everyone_feels_the_crunch.php

Poor planing at EA/Pandemic leads to layoffs

Geoffrey Chandler's picture

Just weeks before the August 31st street date of Mercenaries 2: World in Flames, EA's Pandemic Studios in Westwood California is cutting staff. When John Riccitiello spoke to Pandemic shortly after the acquisition was announced he did say to expect around 20% of the staff to be cut, now that Mercenaries 2 is out the door, looks like the guillotine has been released. Senior members of the design team, Programmers and Production Staff have all received their walking papers.

It would appear that EA may once again be playing a shell game.

1. Buy up a company for it's IP
2. Clean house
3. Crank out a bunch of average games
4. Wash, Rinse, Repeat

If you happen to be working HR at nearby Los Angeles Studios, be on the lookout for a number of talented developers shopping around Resumes.

Castle Crashers and Pixel Junk Monsters: The Future of Gaming Oh and Geometry Wars

Geoffrey Chandler's picture

The only games that I have played in the last month to really blow my skirt up are Castle Crashers (yeah, devnet rocks), Pixel Junk Monsters, and Geometry Wars 2. I consider myself to be a hard-core gamer, work in the industry, and love FPS games, but these three gems represent to me a gleam of hope. They represent the possibility for smaller games with a high level of polish and love to be not only good games, but financially feasible products. Development costs for PS3 and Xbox360 are astronomical, and because of this, evil publishers and their developer slaves have become increasingly risk averse. How many military, "bad ass" games can one really suck down before they pull the trigger and bring it all back up into the toilet?

BTW calling these games casual is a mistake. These are not fucking sudoku, these games get you pumped, it feels like playing SF2 back in middle school at the local arcade. I love it, kudos to all the dev teams that made these wonderful titles.

Sexy Communism for Obama

admin's picture

So in a spat of unemployed boredom, I put together a new website using a ridiculous domain I registered a while back:

http://www.thecausalamericansguidetothespreadofcommunisminthewest.com/?t...

The best part of the site is the google ads that have started to show up. John McCain's campaign seems to really like passages from the communist manifesto for their adwords. Apparently McCain will help us stem the red tide.

I may need some more deodorant.

Hi Brianne

Geoffrey Chandler's picture

What is Matt Colville, by CounterFeitGirlScoutCookies [exclaimation point]

Geoffrey Chandler's picture

Meanwhile, in the heat blasted deserts where only Servers survive, the codemonkeys at Counterfeit Girlscout Cookies wage a desperate, rear-guard action against the elite shock troops of Google's Search Engine. Men versus Machine. The Machine grows daily and it's power increases exponentially. But the Men are learning...

The Dreams in Which I am dying are the best I have ever had.

Geoffrey Chandler's picture


I am posting this video in the story section, despite it being an obvious candidate for the tubes content type. I am posting this video here, because I want to point out that this is just the sort of nerd fueled creative engineering for the sake of building things that I simply love. Since the time when I ran around my parents yard in Huggies, I have had a love to break, then attempt to re-assemble things.

I also have a love of making Internet videos. My current fascination is the driftmustang.com project, but who knows, maybe toy guns from video games will be next.

I feel that many people do understand this love. I think that one of my life goals is to never stop building things purely for the sake of building them. I think construction is one reason that both pot smoking and halloween are so popular.

Just ask my wife about the ridiculous coffee table turned server rack that she "tolerates" here in the counterfeit girl scout cooke fortress of solitude.

E-mail to the 21st century!!

d3p0's picture

One of the gripes I've had with being an iPhone / OSX user is being able to keep my email synchronized. First, a breakdown of what I tried:

  1. .Mac - Since paying for email is soo 1995 and the +20 to pretentious achieved from weilding a 'mac.com' address was less than desired, using Apple's .Mac service was out of the question.
  2. MediaTemple - The next place I tried was the webserver that this site is on - MediaTemple. While I had no problems getting IMAP to work, MT's reliability and speed rank way to low for me to use as my main email.
  3. Lastly was the official iPhone email provider - Yahoo. Yahoo boasts the coolest feature of them all, Push IMAP actually pings your iPhone when you have new mail so your mail is always current and you can save battery life. Of course, Yahoo is not without it's flaws; it has crappy email addresses (can't even use Push IMAP with a Yahoo Business account?) and the oh-so-brilliant lack of being able to check your email with ANY desktop client.

Fast forward to last week.. With my domain back in my posession from squatters, I decided to give Google a whirl. The solution that Google offers gives me the following features:

  • Send mail from a custom domain.
  • IMAP synchronization
  • Arguably a great web client, though I'm not used to it
  • Excellent spam protection
  • Works well with apple Mail / other desktop mail clients
  • Very fast and reliable

and what you'll need:

  • A domain name
  • Access to advanced DNS setup (MX records)

To get this setup you'll only need to do two simple things:

Go to Google Apps website. Setup a Google Apps account. There you will be walked through a few steps to get email setup on your custom domain name.

Setup the iPhone using Google's simple instructions.

My impression of GMail so far has been quite good. The speed and reliability has been better than any other email account I have tried on the iPhone. Apple Mail works flawlessly albeit slightly slower than POP. The only things that don't feel quite right is GMails use of labels instead of the traditional folders and the slightly awkward 'All Mail' label. Other than that, this seems like the best way to get your mail on an iPhone and stay synchronized with a desktop client.